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Starcraft 2 editor hero units
Starcraft 2 editor hero units










Strafe: Weapons which force the unit to continually move while firing (eg Protoss Carrier Interceptor) Legacy: Standard weapon type for most units There are three basic types of weapons which are explain below: I just want it to play the normal death animation so I'm going to leave it as Normal. This is used in cases where if a unit dies by this weapon, then a special death animation can be played (for example being burned to death). The other property that is worth mentioning is the Effect - Death property. This property won't have any affect on your weapon, but it does make using the data editor easier if everything has self explaining labels. Finally I'm going to set the Editor - Editor Suffix property to " (Damage)". We are creating a Melee weapon, so I'm going to set it to Melee. For the most part it won' thave any affect on your weapon, but it will affect other abilities which rely on damage types. This property determines the type of damage. Now scroll down to the Effect - Kind property. This property determines how much damage your weapon is reduced by per 1 armor. Now go the the Armor - Armor Reduction property and set it to 1. Go to the Combat - Amount property and set it to 10. First we need to set the amount of damage this weapons deals. Now we need to set a few values on the Damage effect we have just created. Navigate your way over to the effects tab and create a new effect as follows: Now the first step is to create the Damage Effect.












Starcraft 2 editor hero units